AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on Android in Europe Q1 2022
Explore the performance of the top 5 entertainment mascot games on the Android platform in Europe during Q1 2022, based on data from Sensor Tower.
In Q1 2022, the top 5 entertainment mascot games on the Android platform in Europe demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each app's performance.
Angry Birds Dream Blast from Rovio Entertainment Corporation recorded a steady decline in weekly revenue, starting at approximately $95K and ending the quarter at around $57K. Weekly downloads fluctuated, peaking at 16.6K in late December and closing the quarter with around 11K. The game maintained a strong user base with weekly active users starting at 360K and ending March at approximately 327K.
Disney Emoji Blitz Game by Jam City, Inc. showed relatively stable weekly revenue, starting at about $34K, dipping mid-quarter, and ending at around $36K. Weekly downloads peaked at 22.6K in February but dropped to approximately 8.5K by the end of March. The number of weekly active users remained fairly consistent, starting at 49K and ending at around 37.7K.
Sonic Forces: PvP Battle Race from SEGA experienced consistent weekly downloads, beginning at 93.6K and concluding the quarter at approximately 68K. Weekly revenue remained stable, starting at about $8.3K and ending at roughly $8K. The game maintained a high level of engagement, with weekly active users beginning at 706K and ending at approximately 624K.
World of Peppa Pig: Kids Games by Find Your Fun saw modest weekly revenue, fluctuating between $7.4K and $8.3K throughout the quarter. Weekly downloads showed a slight decrease from 9.9K at the beginning of the quarter to around 6.1K by the end. The weekly active users started at 32K and gradually declined to around 26K.
Angry Birds POP Bubble Shooter, another title from Rovio Entertainment Corporation, had lower weekly downloads, starting at 1K and dropping to just over 100 by the end of March. Weekly revenue remained relatively stable, starting at $7K and ending at around $5.5K. The game’s weekly active users decreased from 2.9K to approximately 821.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.